Updated on 2025/06/27

写真a

 
YAMADA KAORI
 
Organization
Graduate School of Engineering Division of Mechanical Engineering Lecturer
School of Engineering Department of Mechanical Engineering
Title
Lecturer
Affiliation
Institute of Engineering

Position

  • Graduate School of Engineering Division of Mechanical Engineering 

    Lecturer  2025.04 - Now

  • School of Engineering Department of Mechanical Engineering 

    Lecturer  2025.04 - Now

Degree

  • 博士(工学) ( Kobe University )

Research Areas

  • Manufacturing Technology (Mechanical Engineering, Electrical and Electronic Engineering, Chemical Engineering) / Design engineering

Professional Memberships

  • 芸術工学会

  • 日本認知科学会

  • 日本機械学会

  • 日本バーチャルリアリティ学会

  • 日本デザイン学会

Job Career (off-campus)

  • IWATE University   Faculty of Science and Engineering

    2019.05 - Now

Papers

  • Extension of the Ability to Imagine Shape by Mathematical Extrapolation

    YAMADA Kaori, ITO Shinjiro, TAURA Toshiharu

    Bulletin of Japanese Society for the Science of Design   65 ( 2 )   2_51 - 2_56   2018.09( ISSN:09108173 ( eISSN:21865221

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    This research focuses on the role of technology for creative thinking in design. It can be stated that the human thinking space is expanded by the help of technology, and thus humans can generate ideas that they did not have before and their ability of imagination is improved. This research aims to generate three-dimensional geometrical shapes, with a computer, which are so complicated that they cannot be visualized easily in the human mind but are deemed interesting. This research tries to develop a method for designing three-dimensional geometrical shapes in which the parameters of shapes recorded in a computer are mathematically extrapolated to create more complicated shapes. In an experiment, subjects were asked to create new shapes in accordance with this method. The results indicate that new geometrical shapes generated by mathematical extrapolation, which cannot be visualized by the human mind alone, are considered by the subjects as interesting as those created by themselves.

    DOI: 10.11247/jssdj.65.2_51

  • A New Departure in Innovation Design:

    Taura Toshiharu, Tsumaya Akira, Yamada Kaori

    Quarterly Journal of Marketing   38 ( 1 )   38 - 55   2018.06( ISSN:03897265 ( eISSN:21881669

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    <p>In this paper, the future direction of innovation and creative thinking are discussed. First, we distinguish “quantitative innovation”, which emphasizes convenience for consumers and efficiency for society, from “qualitative innovation”, which brings about changes in lifestyle and culture. In modern society, it is necessary to shift from quantitative to qualitative innovation. Second, innovation design is defined as the act of bridging science and technology with society through products. This definition suggests the following three possible starting points for design: first, “needs-led” design begins with recognition of societal changes; second, “seeds-led” design begins with discovery or development in science and technology; and third, “product concept-led” design begins with generation of a product idea aimed at bridging needs and seeds. One-hundred cases of postwar Japanese innovations were mapped onto a two-dimensional plane with the type of innovation and starting point of design as the two axes. As a result, many qualitative innovations were classified as “product concept-led” design. We also discuss creative thinking that contributes to qualitative innovation, and we conclude that creative thinking using synthesis, concept blending, a combination of product and situation, and a metaphor based on synthetic, creative thinking is effective for creation of qualitative innovation.</p>

    DOI: 10.7222/marketing.2018.027

    CiNii Article

  • Maintenance Support for Complicated Machines by 3D-Visualizing Connecting Relations

    FUJIBAYASHI Kenta, YAMADA Kaori, TAURA Toshiharu

    The Proceedings of Mechanical Engineering Congress, Japan   2018 ( 0 )   G1200103   2018( eISSN:24242667

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    <p>In order to maintain machines, there are more things to consider regarding disassembling operations than assembling ones. Therefore disassembling machines is a difficult operation, and making a mistake in the disassembling process may cause damage to machines and the injury of operators. In order to prevent these problems, parts list and operation manuals have been used. However, to deal with various situations, operators must have significant experience. If the machines have a million parts, the parts list includes one million lines, and many operation manuals are necessary. In order to solve these problems, a method is proposed for 3D visualization of connecting relations and illustrating the disassembling process. The description of connecting relations between parts was systematized; then, a method of inferring disassembling process was developed. Three conditions were considered for the inference of the disassembling process; parts should not fall off, parts should not become suspended, and some parts can be removed collectively as a unit. The disassembling process in which all parts meet these three conditions is inferred in this method. The method was implemented on a computer. A case study was conducted using the system, and it showed that a beginner operator can disassemble parts safely and smoothly by referring to the inferred process.</p>

    DOI: 10.1299/jsmemecj.2018.g1200103

    CiNii Article

  • Methodology of Designing Innovative Products by Focusing on Situations

    HIGASHI Tatsuaki, MATSUMOTO Taiki, YAMADA Kaori, TAURA Toshiharu

    The Proceedings of Mechanical Engineering Congress, Japan   2018 ( 0 )   G1200104   2018( eISSN:24242667

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    <p>In contemporary manufacturing, it is necessary to design innovative products continuously. Thus, a methodology to create innovative product ideas is proposed. It can be used to create product ideas by synthesizing a product and a situation that is different from the situation in which the product is conventionally used. The design methodology, by focusing on situations, was systemized from a relationship between products, functions, and situations. In order to investigate the effectiveness of the design methodology by focusing on situations, an experiment in which the subjects create new product ideas was conducted. The subjects were divided into two group: an experimental group was given situations, and a control group was not given situations in advance. Then, the subjects thought of an existing product's function and created new product ideas. The ideas were evaluated preliminarily from the viewpoints of originality and practicality. In the evaluation, product ideas created by both groups were evaluated higher than 0. This suggests the effectiveness of the methodology. The fact that the value of practicality of the product ideas created by the experimental group was higher than the one of the control group might imply that the situation in which product will be used was imagined more concretely. On the other hand, the value of originality was lower than for the control group, indicating that the expansion of the thought space was inhibited in the case of focusing on situations.</p>

    DOI: 10.1299/jsmemecj.2018.g1200104

    CiNii Article

  • An International Design Engineering School for Enhancing the Synthetic Thinking Ability

    TAURA Toshiharu, SHIMADA Kenji, YAMADA Kaori, TSUMAYA Akira, KAIHARA Toshiya, YOKOKOHJI Yasuyoshi, SATO Ryuta

    Journal of JSEE   65 ( 5 )   5_59 - 5_67   2017( ISSN:13412167 ( eISSN:18810764

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    Synthetic design thinking is needed to create innovative products. We propose an educational method for creative design that can enhance a person’s ability to generate a new products’ concept that are not extensions of existing ones. The method starts with a person coming up with a concept based on ‘intuitive synthesis’ in which the metaphor of a ‘product like a living thing’ is instinctively created; details are confirmed by ‘analyzing and investigating’ the concept’ s characteristics, followed by an ‘experience’ of the product and the scene in which it will be employed using a virtual reality device. Based on this method, a design engineering school was carried out. Students enthusiastically joined this program, and their outcomes were pioneering previously non-existent products.

    DOI: 10.4307/jsee.65.5_59

    CiNii Article

  • Design of new shapes with mathematical extrapolation by using three dimensional CG model

    Ito Shinjiro, Yamada Kaori, Georgiev Georgi V., Taura Toshiharu

    PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD   63 ( 0 )   17   2016

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    In late years, technical development expands the range of the thing which we can create. We focused on the advantages of Blender, three dimensional computer graphics software, and Sverchok, parametric tool for generating topography, to design new creative shapes and design them, passing over the range we can imagine. We designed some hollow shapes that were not able to imagine before they were created. This study showed the possibility that new shapes can be designed by mathematical extrapolations onto 3DCG model.

    DOI: 10.11247/jssd.63.0_17

    CiNii Article

  • Design Support by Inventive Mimetic Word for Synthetic Motion Design

    Yamada Kaori, Koguchi Yohei, Taura Toshiharu

    Bulletin of Japanese Society for the Science of Design   63 ( 2 )   2_49 - 2_54   2016( ISSN:09108173 ( eISSN:21865221

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    The field of design has widened to dynamic objects such as moving logos. Our aim is to develop a method for designing an extremely creative motion from a designer's vague idea. In this study, we focus on mimetic (reality-symbolic) words. These words can be understood as potential representations of vague images and ideas that are difficult to describe verbally. People often incidentally coin new mimetic words (inventive mimetic words) that extend from existing mimetic words. We believe that creative motions can be designed based on an inventive mimetic word. We develop a method and a tool for designing a new motion from an inventive mimetic word. First, an inventive mimetic word is decomposed into stems. Second, known mimetic words that are similar to each stem are searched. Third, motions related to the known mimetic words are extracted from the database that was developed in our previous study.

    DOI: 10.11247/jssdj.63.2_49

    CiNii Article

  • Synthetic motion design by focusing on mimetic words (1st report) (Development of the motion database with mimetic words)

    YAMADA Kaori, KOGUCHI Yohei, TAURA Toshiharu

    Transactions of the JSME (in Japanese)   80 ( 815 )   DSM0210 - DSM0210   2014( eISSN:21879761

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    Human ambition for design is to create objects that resonate with deep feelings. Recently, the field of design has been widened from static objects including pictures and architecture to dynamics object including music, animation and motion. In our previous study, we had proposed a method of designing a creative and emotional motion that might resonate with deep feelings. In this method, the motion is designed by blending motions which are called “base motions”. Base motions are based on motion of natural objects. In the present study, we focus on mimetic (reality-symbolic) words. Mimetic words express appearance and movements. These words can be understood as potential representations of those motions that are difficult to describe verbally. We attempt to create a database of base motions by focusing on mimetic words. First, we created a tool to obtain motion data by capturing a video of a natural object and extracting its movements. A total of 160 base motions were collected using the tool. Experiment 1 was conducted to classify mimetic words from the viewpoints of their similarities. Then, the representative word in each classified group was recognised as a head word of the database. Experiment 2 was conducted to relate each representative mimetic word to the base motion. As a result, a database of 160 base motions that were related to the corresponding mimetic words was constructed. Experiment 3 was conducted to examine generalities associated with evaluating the appropriateness of expressing each base motion with related mimetic words. Finally, a case study that used constructed database was conducted, and the feasibility of the database and the method was confirmed.

    DOI: 10.1299/transjsme.2014dsm0210

    CiNii Article

  • Development a Databese of Motions by Focusing on Mimesis for Designing Creative and Emotional Motion

    Yamada Kaori, Koguchi Yohei, Taura Toshiharu, Nagai Yukari

    PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD   59 ( 0 )   43   2012

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    We are developing a method to design a creative and emotional motion that might resonate with deep feelings by combining base motions. However, how base motions should be selected was not discussed. In this study, we attempt to support selecting base motions by focusing on mimetic word. Mimetic word express sound, motion, and phenomena. Hence, we believe mimetic words can express deep feelings. Further, we created a database of base motions from the motion of natural objects; mimetic words are related to those base motions.

    DOI: 10.11247/jssd.59.0_43

    CiNii Article

  • Design and Evaluation of Creative and Emotional Motion

    Yamada Kaori, Taura Toshiharu, Nagai Yukari

    PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD   58 ( 0 )   40 - 40   2011

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    In this study, we propose a method for the
    design of a creative and emotional motion. This method is
    based on the hypothesis that a creative motion that is
    beyond the ordinary human imagination can produce
    emotional impressions that resonate with deep feeling.
    The proposed method involves an analogy with natural
    objects, the blending of motions, an emphasis on rhythmic
    features, the movement of the entire design object, as well
    as the addition of sound. All of this is implemented by a
    computer system that we have constructed. An
    experiments were performed that confirmed both our
    hypothesis and our methodology.

    DOI: 10.11247/jssd.58.0.40.0

    CiNii Article

  • Design of Emotional Motion and its Evaluation : Proposal of a Method of Designing Motion Beyond Ordinary Human Imagination Based on the Operation of Rhythmic Features

    Yamada Kaori, Taura Toshiharu, Nagai Yukari

    Bulletin of Japanese Society for the Science of Design   58 ( 4 )   21 - 30   2011( ISSN:09108173 ( eISSN:21865221

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    In this study, we develop a method for designing a motion that resonates with deep feelings. This study is based on the hypothesis that motion that is beyond ordinary human imagination can produce emotional impressions that resonate with deep feelings. The proposed method involves an analogy with natural objects, the blending of motions, and an emphasis on rhythmic features. A computer system that implements the proposed method was constructed and three ways of motions, with an emphasis on their rhythmic features, were implemented. An experiment to analyze the impression from the motions was conducted and the effectiveness of the proposed method and the hypothesis was verified.

    DOI: 10.11247/jssdj.58.21_3

    CiNii Article

  • 2211 Synthetic Motion Design by focusing on Rhythmic Features

    YAMADA Kaori, TAURA Toshiharu, NAGAI Yukari

    The Proceedings of Design & Systems Conference   2010.20 ( 0 )   _2211-1_ - _2211-6_   2010( eISSN:24243078

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    In this study, we develop a method for designing an emotional and creative motion that resonates with deep feelings. This study is based on the hypothesis that motion that is beyond ordinary human imagination can produce emotional impressions that resonate with deep feelings. The proposed method involves an analogy with natural objects, the blending of motions, and an emphasis on rhythmic features. In order to design an emotional and creative motion, we attempt to construct a computer system that implements the proposed method. An experiment to verify the effectiveness of the proposed method and the validity of our hypothesis is performed. We compare the impressions produced by the motions that are created in three ways, with an emphasis on their rhythmic features.

    DOI: 10.1299/jsmedsd.2010.20._2211-1_

    CiNii Article

  • Design of Motion : Synthetic Motion Design by focusing on Rhythmical Feature

    Taura Toshiharu, Tsujimoto Kazuya, Yamada Kaori, Nagai Yukari

    Annual Design Review of Japanese Society for the Science of Design   15 ( 1 )   60 - 63   2010( ISSN:13418475 ( eISSN:21887772

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    We propose a method for designing emotional and creative motion that extends beyond images currently generated by human imagination and resonate with the deep feelings that reside within us. We discuss design from two perspectives: (1) the motion of natural objects are reflected in the sources of emotional motion and (2) creative and emotional motion, which resonates more with human feelings than do natural objects, is generated by extending beyond the motion of natural objects. We also focus on another perspective of the method for designing such motion, that is, whether or not the motion can be generated by using the traditional method. On the basis of these discussions, we develop a method that involves 'analogy to natural objects' and 'emphatic blending of motions'. We have developed this method by focusing on rhythmic features, and we will illustrate an example of designing an emotional and creative motion using the proposed method. We conducted the experiment to evaluate the designed motions and verified the effectiveness of the proposed method.

    DOI: 10.11247/adrjssd.15.1_60

    CiNii Article

  • Design of Behavior: Synthetic Behavior Design by focusing on Rhythmic Features

    Yamada Kaori, Taura Toshiharu, Nagai Yukari

    PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD   57 ( 0 )   D12 - D12   2010

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    We propose a method for designing emotional and creative motion that extends beyond images currently generated by human imagination and resonate with the deep feelings that within us. We develop a method that involves 'analogy to natural object' and 'emphatic blending of motions'. We have developed this method by focusing on rhythmic features, and we will illustrate an example of designing an emotional and creative motion using the proposed method. We carried out an experiment to examine impression from the emotional and creative motion.

    DOI: 10.11247/jssd.57.0.d12.0

    CiNii Article

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Grant-in-Aid for Scientific Research

  • 作業者の視点に着目した複雑な機械製品のための分解順序推論

    Grant-in-Aid for Scientific Research(C)  2025

Charge of on-campus class subject

  • 機械マテリアル演習

    2025   Weekly class   Undergraduate

  • 機械システム演習

    2025   Weekly class   Undergraduate

  • 弾性力学

    2025   Weekly class   Undergraduate

  • エネルギー機械演習

    2025   Weekly class   Undergraduate

  • 機械英語演習

    2025   Intensive lecture   Undergraduate

  • 機械工学卒業研究A

    2025   Intensive lecture   Undergraduate

  • 機械基礎実験

    2025   Weekly class   Undergraduate

  • 機械設計演習

    2025   Weekly class   Undergraduate

  • 機械工学概論

    2025   Weekly class   Undergraduate

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Charge of off-campus class subject

  • CAD実習

    Institution:Iwate University

  • 機械製図I(3Q)

    Institution:Kobe University

  • 機械製図I(1Q)

    Institution:Kobe University

  • 機械科学研修Ⅱ

    Institution:Iwate University

  • 機械科学研修Ⅰ

    Institution:Iwate University

  • 機械科学実験

    Institution:Iwate University

  • 機械工学基礎特別演習(-15)

    Institution:Kobe University

  • 機械工学基礎

    Institution:Kobe University

  • 機械基礎製図Ⅱ

    Institution:Iwate University

  • Special Exercises of Basics of Mechanical Engineering

    Institution:Kobe University

  • Machine Drawing I

    Institution:Kobe University

  • Basics of Mechanical Engineering

    Institution:Kobe University

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